Racing through oncoming traffic provided a few thrills it's a more concentrated experience than just chasing criminals in the campaign. A satisfyingly precise hand-brake turn is only a short amount of practice away. Whilst it feels a little cumbersome at times, there is still enough to work with. Importantly, the handling in Crash Time 4 isn't bad. I found myself looking forward to these distractions, and accepted the challenges whenever they were offered. Racing either takes place on tracks, or through traffic on roads. There are also multiplayer and race options in the main menu, allowing the story to be ignored completely. Finding a race is easy, and can be done by accepting any one of the improbable challenges received from NPCs in the game. The racing element is probably the strongest. Crash Time tries to be a jack of all trades, but ends up being the master of none. There are several missions in the campaign that feel horribly out of place, rather than adding to the atmosphere, they detracted from it. It is frustrating watching on as an opponent bounces his car off a bus and carries on unimpeded, only to then watch your own efforts limp into failure with one little knock on the back of a hatchback.ĭriving monster trucks and using massive ramps to perform gravity defying leaps wasn't enough to distract me away from the shortcomings of this game. Running into the back of a bus or lorry can put you so far behind that it effectively puts you out of an event/mission, so avoiding the larger vehicles is key.
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Getting in the way of such pursuits is a lot of traffic. Once you've made a sufficient amount of dents in the chassis of a vehicle, you then have to spin the car and then park in front of it for a specified period of time. Taking down a target is tricky, and often frustrating. Within seconds the car was up and running and heading in the opposite direction, my confusion lasting until I ascertained that it would take five collisions before this pursuit could be concluded. In one of the opening missions, as I was still getting to grips with the handling, I was delighted when I thought I'd ended a chase by rolling my target onto its roof. The gameplay systems in Crash Time 4 are somewhat counter-intuitive.